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Who but not where: The effect of social play on immersion in digital games

Cairns, P; Cox, AL; Day, M; Martin, H; Perryman, T; (2013) Who but not where: The effect of social play on immersion in digital games. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES , 71 (11) pp. 1069-1077. 10.1016/j.ijhcs.2013.08.015.

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Type: Article
Title: Who but not where: The effect of social play on immersion in digital games
DOI: 10.1016/j.ijhcs.2013.08.015
Keywords: Science & Technology, Social Sciences, Technology, Computer Science, Cybernetics, Ergonomics, Psychology, Multidisciplinary, Computer Science, Engineering, Psychology, COMPUTER SCIENCE, CYBERNETICS, ERGONOMICS, PSYCHOLOGY, MULTIDISCIPLINARY, Digital games, Immersion, Social play, Social presence, Gaming experience, SPATIAL PRESENCE, COMPUTER, ADOLESCENT, EXPERIENCE
UCL classification: UCL > School of Life and Medical Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre
URI: http://discovery.ucl.ac.uk/id/eprint/1411496
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