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Creating animations using virtual reality ThatcherWorld: A case study

Slater, M; Usoh, M; Geeas, R; Steed, A; (1995) Creating animations using virtual reality ThatcherWorld: A case study. In: (pp. pp. 50-55).

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Abstract

© 1995 IEEE. This paper describes the creation of a Western shootout animation for a BBC2 television production. This provides a case study describing the interaction between the TV production team and the animators. The animation was produced by explicitly programming transformations applied to nodes in hierarchical models of simple human characters. A subsequent project has attempted to provide character animation making use of the human body tracking and immersion afforded by virtual reality systems. In the new system a human actor can enter into a virtual environment (VE), act out a role, resulting in a file containing a script. While the script is replayed the actor can enter again into the VE, and interact with the first virtual character, and so on for subsequent replays. The paper describes a first version of this system, and provides a critical examination of the use of VR for creating animations.

Type: Proceedings paper
Title: Creating animations using virtual reality ThatcherWorld: A case study
ISBN: 0818670622
ISBN-13: 9780818670626
DOI: 10.1109/CA.1995.393548
UCL classification: UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: http://discovery.ucl.ac.uk/id/eprint/1370536
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