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The Ambient Horn: Designing a novel audio-based learning experience

Randell, C; Price, S; Rogers, Y; Harris, E; Fitzpatrick, G; (2004) The Ambient Horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing , 8 (3-4) pp. 177-183. 10.1007/s00779-004-0275-x.

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Abstract

The Ambient Horn is a novel handheld device designed to support children learning about habitat distributions and interdependencies in an outdoor woodland environment. The horn was designed to emit non-speech audio sounds representing ecological processes. Both symbolic and arbitrary mappings were used to represent the processes. The sounds are triggered in response to the children's location in certain parts of the woodland. A main objective was to provoke children into interpreting and reflecting upon the significance of the sounds in the context in which they occur. Our study of the horn being used showed the sounds to be provocative, generating much discussion about what they signified in relation to what the children saw in the woodland. In addition, the children appropriated the horn in creative ways, trying to 'scoop' up new sounds as they walked in different parts of the woodland. © Springer-Verlag London Limited 2004.

Type: Article
Title: The Ambient Horn: Designing a novel audio-based learning experience
DOI: 10.1007/s00779-004-0275-x
Keywords: Audio-based learning, Augmented reality, Mobile learning, Pervasive computing
UCL classification: UCL > School of BEAMS > Faculty of Engineering Science
UCL > School of BEAMS > Faculty of Engineering Science > Computer Science
URI: http://discovery.ucl.ac.uk/id/eprint/1367476
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