Yoo, S (2011) SBSE As Gaming. (The 3rd International Symposium on Search-Based Software Engineering ).
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One way to understand meta-heuristic optimisation process is to look at it as an automated trial-and-error problem solving technique. This view provides interesting parallels to video gaming, which often requires the gamers to solve various problems using trial-and-error approaches. This paper considers the possibility of formulating optimisation problems in SBSE as video games and discusses challenges that are anticipated. The paper concludes with a demonstration of a proof-of-concept implementation that casts test data generation problem as a spatial puzzle.
|Type:||Working / discussion paper|
|Title:||SBSE As Gaming|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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