Using Interactive Technologies for Social Learning (A Case Study).
Purpose: To propose a Web 2.0 approach to e-learning, taking advantage of interactive media and peer pressure to attract visitors’ attention to issues they haven’t considered previously and to push them into developing answers from their own experience. Methodology: A stepwise approach is taken. State-of-the-art research from social psychology, contemporary media and e-learning is being projected onto a novel approach that takes advantage of a combination of established socio-psychological trends. As a proof of concept, a small educational platform is being developed. Finally currently gathered feedback and opportunities for further development are being considered. Findings: Feedback indicates that the intended messages do reach the targeted audience. Value: The paper provides indications that Web 2.0 techniques are enablers for both more efficient and effective education through awareness.
|Title:||Using Interactive Technologies for Social Learning (A Case Study)|
|Additional information:||citeulike-article-id: 6391185 citeulike-linkout-0: http://mapto.ko64eto.com/publications/mruskov-itech-social-learning.pdf keywords: case_study, persuasive_game, social_learning, web_20 location: Boston posted-at: 2009-12-17 11:55:10 priority: 5|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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