Learning Production Management with ”The Clock Manufacturing Game”.
Learning with Games 2007 - LG2007 Conference.
Purpose: Design a business game to provide hands-on training on processes, related to production management Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints are considered. As a next step a system of conceptual models is developed and finally the model is formalized to the level of detail, necessary for real implementation Findings: The methodology is applied for goals of common interest among teachers in industrial management. Constraints and game features are adapted to computer environments. Good practices for simulation and training games are also formulated. Practical implications: In the paper a strictly formalized game model is developed. In order for it to be able to fit both in trainees comprehension and computer’s hardware, the model is simplified and abstracted-out of key concerns. These are stated explicitly. Value: The paper comes to meet specific needs in an area that covers rich and highly competitive industries. It both steps on previous experience and puts its focus in a poorly exploited field.
|Title:||Learning Production Management with ”The Clock Manufacturing Game”|
|Additional information:||citeulike-article-id: 6387597 citeulike-linkout-0: http://mapto.ko64eto.com/publications/ruskov-lg2007.pdf citeulike-linkout-1: http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=1904_v1 keywords: business_games, educational_games, simulations posted-at: 2009-12-15 21:09:02 priority: 5|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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