Feature-based vector simulation of water waves.
COMPUTER ANIMATION AND VIRTUAL WORLDS.
(pp. 91 - 98).
We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system. Copyright (C) 2011 John Wiley & Sons, Ltd.
|Title:||Feature-based vector simulation of water waves|
|Event:||24th International Conference on Computer Animation and Social Agents (CASA 2011)|
|Location:||Hangzhou, PEOPLES R CHINA|
|Dates:||2011-05-26 - 2011-05-28|
|Keywords:||water waves, real-time simulation, procedural methods, MESHES, RIVERS|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science
UCL > School of BEAMS > Faculty of Engineering Science > Computer Science
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