Yu, QZ;
Neyret, F;
Steed, A;
(2011)
Feature-based vector simulation of water waves.
In:
COMPUTER ANIMATION AND VIRTUAL WORLDS.
(pp. 91 - 98).
WILEY-BLACKWELL
Abstract
We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system. Copyright (C) 2011 John Wiley & Sons, Ltd.
Type: | Proceedings paper |
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Title: | Feature-based vector simulation of water waves |
Event: | 24th International Conference on Computer Animation and Social Agents (CASA 2011) |
Location: | Hangzhou, PEOPLES R CHINA |
Dates: | 2011-05-26 - 2011-05-28 |
DOI: | 10.1002/cav.391 |
Keywords: | water waves, real-time simulation, procedural methods, MESHES, RIVERS |
URI: | http://discovery.ucl.ac.uk/id/eprint/1312998 |
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