Yu, QZ and Neyret, F and Steed, A (2011) Feature-based vector simulation of water waves. In: COMPUTER ANIMATION AND VIRTUAL WORLDS. (pp. 91 - 98). WILEY-BLACKWELL
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Abstract
We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system. Copyright (C) 2011 John Wiley & Sons, Ltd.
| Type: | Proceedings paper |
|---|---|
| Title: | Feature-based vector simulation of water waves |
| Event: | 24th International Conference on Computer Animation and Social Agents (CASA 2011) |
| Location: | Hangzhou, PEOPLES R CHINA |
| Dates: | 2011-05-26 - 2011-05-28 |
| DOI: | 10.1002/cav.391 |
| Keywords: | water waves, real-time simulation, procedural methods, MESHES, RIVERS |
| UCL classification: | UCL > School of BEAMS > Faculty of Engineering Science > Computer Science |
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