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Stirring up experience through movement in game play: effects on engagement and social behaviour

Lindley, S.E. and Le Couteur, J. and Berthouze, N.L. (2008) Stirring up experience through movement in game play: effects on engagement and social behaviour. In: Burnett, M. and Costabile, M.F. and Catarci, T. and de Ruyter, B. and Tan, D. and Czerwinski, M. and Lund, A., (eds.) The 26th Annual CHI Conference on Human Factors in Computing Systems: Conference Proceedings Volume 1. (pp. pp. 511-514). The Association for Computing Machinery: New York, USA.

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Abstract

The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. The study reported here compares the use of Donkey Konga bongos with a standard controller to examine how affording motion through an input device affects social interaction. Levels of engagement with the game were also measured to explore whether increases in social behaviour in the 'real world' would result in reduced involvement with the 'game world'. Social interaction was significantly higher when the bongos were used, but this did not detract from engagement. Instead, engagement was also found to increase when body movement was afforded.

Type:Proceedings paper
Title:Stirring up experience through movement in game play: effects on engagement and social behaviour
ISBN-13:9781605580111
DOI:10.1145/1357054.1357136
Publisher version:http://dx.doi.org/10.1145/1357054.1357136
Language:English
Additional information:From the 'I am here. Where are you?' session, at the 26th Annual CHI Conference on Human Factors in Computing Systems, April 5-10, 2008, Florence, Italy.
Keywords:Affordance, body movement, co-presence, engagement, gaming, immersion, input devices, social behaviour
UCL classification:UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre

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