Calvillo Gámez, EH; Cox, AL; Cairns, P; (2009) From the gaming experience to the wider user experience. In: People and Computers XXIII Celebrating People and Technology - Proceedings of HCI 2009. (pp. 520 - 523).
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In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements that form the gaming experience can be used to understand further issues regarding user experience. The objectives of games are, after all, to provide players with a positive experience. Understanding the elements that eventually lead players to have a positive experience should provide feedback about the wider user experience concept. Although video-games and non-game applications seem to be two different domains of study, in terms of experience, they both aim to improve the individual's experience. © 2009 The Author.
|Title:||From the gaming experience to the wider user experience|
|UCL classification:||UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre|
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